Using An Autopilot
Getting a helping hand
What is an Autopilot?
An autopilot (from "automatic pilot"), is a device that can automatically control an aircraft's motion about one or more of its three axes (pitch, yaw, and roll), via input from a human pilot pushing buttons and turning knobs, or via navigational equipment sensing signals from navigation aids on the ground.
What Can an Autopilot Do?
In Flight Simulator, the Cessna aircraft and the Beechcraft Baron 58 are equipped with autopilots that can:
The GPS does not provide vertical guidance to the autopilot.
Additionally, the Beechcraft King Air 350, Bombardier Learjet 45, and all of the Boeing jets in Flight Simulator are equipped with automatic flight control systems that include an autopilot, an autothrottle (jets only), and a flight director. These systems can:
DC–3 and Vega Autopilots
The autopilots on the Douglas DC–3 and Vega panels can:
These autopilots operate differently from the other autopilots in Flight Simulator.
Some of the add-on aircraft and panels for Flight Simulator provide even more autopilot functionality, and model advanced features like:
Why Would I Want to Use an Autopilot?
There are some pilots who view using an autopilot as a crutch (as in, "Real pilots don't need autopilots!"), but they're missing out, because used properly an autopilot can substantially reduce your workload…especially when flying under Instrument Flight Rules (IFR). You can let the autopilot handle some of the grunt work (like maintaining heading and altitude) while you concentrate on more safety-oriented concerns (like navigating, looking for traffic, and communicating).
Reducing your workload by using an autopilot will also help you feel less tired at the end of a long flight. There's nothing more dangerous during the approach and landing phases of a flight (especially a bumpy IFR flight in the clouds) than a pilot who's mentally and physically exhausted from simply flying the airplane.
The Two Most Important Rules
When two pilots (for example, a flight instructor and a student) are taking turns controlling an airplane, they make it very clear who has control at any given moment. When one pilot hands over control to the other, he says, "You have the airplane." As the second pilot takes control, he may respond, "I have the airplane." In this way, they avoid a dangerous situation where both pilots are controlling the airplane (or no pilots are controlling the airplane).
Using an autopilot is no different. The two most important rules to remember when using a two- or three-axis autopilot like the ones modeled in the Flight Simulator aircraft are:
Staying in the Loop
Never ask the autopilot to do something you can't (or wouldn't) do yourself. For example, no good pilot would be able to make a 120-degree turn and intercept a localizer while flying at 300 knots less than a mile from the localizer; neither would an autopilot. Keep your expectations realistic. If you make things easy for the autopilot, the autopilot will make things easy for you.
That said, just because the autopilot is on doesn't mean you should take a nap. The great thing about using an autopilot is that it frees up some of your attention to do other important tasks. So instead of staring blankly out the window, get to work:
There's a lot to remember about using autopilots. Here are some key points to keep in mind as you fly:
The autopilot appears slightly different on each aircraft. On many aircraft, it's part of the radio stack. To display the radio stack, click the Radio icon on the panel. On other Flight Simulator aircraft (typically jets), the autopilot is on part of the main instrument panel called the "Mode Control Panel."
You can change the autopilot's settings using the mouse: Just click a button to "press" it. You can also use the mouse to change the selected heading, course, altitude, and other settings. Hold the hand pointer over the numbers you want to change, wait until the hand shows a plus or minus sign, then click to make the change (or rotate the mouse wheel, if your mouse has one).
As you read the following sections, look at the accompanying screenshots to learn what each control does. The controls are slightly different on the various autopilots in Flight Simulator aircraft, but they all have the same effects in Flight Simulator.
Autopilot controls on Cessna aircraft, Beechcraft
Baron 58, and Mooney M20M "Bravo"
Autopilot, flight director, and autothrottle controls on the
Boeing 737–400, typical of most jets.
1 - Autopilot master switch
The autopilot master switch turns on the autopilot, making the other settings and options available, holds the current pitch attitude, and holds the wings level. When the autopilot is engaged, you cannot control the aircraft using your joystick or the keyboard. This is consistent with the functionality of real-world autopilots. As noted above, either the autopilot is controlling the aircraft, or the pilot is.
When the autopilot is engaged, it controls both pitch and roll, and an associated flight director (not available on all airplanes) displays both pitch and roll commands. The autopilot cannot control just pitch or just roll, nor can the flight director display just pitch or just roll commands.
If any autopilot mode buttons (for example, Heading mode, Altitude mode, or Navigation mode) are engaged when the autopilot master switch is turned on, the autopilot immediately maneuvers the aircraft to turn to that heading, climb/descend to that altitude, or intercept that course. For this reason, it's good practice to verify that the heading bug, altitude select, and course select are properly set before engaging the autopilot.
To turn the Autopilot Master switch on or off
2 - Heading selection window/bug
The heading selection window/bug enables the selection of the heading the aircraft will turn to and fly when Heading mode is engaged (see below).
To set the desired heading
In all non-jet Flight Simulator aircraft, you can set
the heading for Heading mode using the heading bug.
3 - Heading mode selector button
The heading mode selector button engages the autopilot's heading mode, and commands the aircraft to turn to and maintain the heading indicated by the heading bug on the Heading Indicator or Horizontal Situation Indicator (HSI). Any change in the position of the heading bug results in the aircraft turning to and maintaining that heading.
To engage Heading mode
4 - Altitude selection window
The altitude selection window enables the selection of an altitude the aircraft will climb/descend to then maintain when Altitude hold mode is engaged (see below).
To set the desired altitude
5 - Altitude hold mode selector button
The altitude hold mode selector button engages the autopilot's altitude hold mode. When engaged, the aircraft climbs/descends to the altitude set in the altitude selector at the rate set in the vertical speed selector (see below).
To engage/disengage Altitude hold
6 - Vertical speed selection window
The vertical speed selection window enables the selection of a climb/descent rate for the aircraft to use when climbing or descending to the altitude set in Altitude mode (see above).
To set the desired vertical speed
7 - Navigation mode selector button
The navigation mode selector button engages the autopilot's navigation mode, enabling automatic tracking of a VOR course, GPS course, or localizer for enroute navigation. When engaged:
Capturing a VOR course, Localizer, or GPS course
Remember: never ask the autopilot to do something you can't (or wouldn't) do yourself. For example, no good pilot would be able to make a 120-degree turn and intercept a localizer while flying at 300 knots less than a mile from the localizer; neither would an autopilot. Keep your expectations realistic. If you make things easy for the autopilot, the autopilot will make things easy for you.
To engage/disengage Navigation mode
8 - Approach mode selector button
The approach mode selector button engages the autopilot's approach mode, enabling automatic tracking of a VOR course, GPS course, localizer, or localizer and glide slope for instrument approaches. When engaged:
Intercepting the glide slope
In order for the autopilot to capture a glide slope, you must intercept it from below. Although some real-world autopilots can capture a glide slope from above, standard operating procedure is to intercept and capture glide slopes from below. Thus, many real-world autopilots—and all Flight Simulator autopilots—can only capture a glide slope from below. If you want to intercept a glide slope from above, descend through it, level off, and push the APR button twice to disengage and reset approach mode. Then intercept and capture the glide slope from below.
To engage/disengage Approach mode
9 - Back Course approach mode selector button
The back course approach mode selector button engages the autopilot's back course approach mode, enabling automatic tracking of a localizer back course for instrument approaches. When engaged, the button functions just like approach mode, except the glide slope is disabled, and the autopilot's response to a localizer signal is reversed. (For example, if the localizer needle is offset to the left, the autopilot will turn the aircraft to the right to intercept it).
To engage Back Course approach mode
10 - Nav/GPS switch
The Nav/GPS switch selects the navigation receiver (Nav 1 radio or GPS) that feeds the Nav 1 display and the autopilot.
When the Nav/GPS switch is in the GPS position and the autopilot's Navigation mode is enabled, the autopilot will follow the programmed GPS course to each lateral waypoint in sequence. The GPS does not provide vertical guidance to the autopilot.
To toggle the Nav/GPS switch
11 - Yaw damper switch
The Yaw damper switch engages the yaw damper (on King Air 350, Learjet 45, and Boeing jets), which helps eliminate unwanted aircraft yaw and keeps turns coordinated.
To engage the yaw damper
12 - Wing Leveler switch
The Wing Leveler switch disengages heading mode and engages the wing leveler (on the Learjet 45, Boeing 737–400, and Boeing 777–400), which keeps the aircraft's wings level. The switch is on by default, unless the autopilot is in heading mode.
To engage/disengage the Wing Leveler
13 - Course selection window/knob
The course selection window/knob designates the VOR radial or localizer course the autopilot will track.
To set the desired course
Using the Autothrottle
In addition to an autopilot, the Learjet 45 and Boeing jets in Flight Simulator are each equipped with an auothrottle that can control airspeed by automatically adjusting the throttles. The autothrottle works independently from the autopilot, although most autothrottle controls are presented on the MCP along with the autopilot controls:
14 - Autothrottle arm switch
The autothrottle arm switch arms the autothrottle. When armed, the autopilot controls the aircraft's throttles to hold a specific airspeed or Mach number (see below).
To arm/disarm the Autothrottle
15 - Airspeed/Mach selection window
The airspeed/Mach selection window enables the selection of the airspeed/Mach number the aircraft will turn to and fly when airspeed hold mode is engaged (see below).
To set the desired airspeed/Mach
16 - Airspeed Hold mode selector button
The airspeed hold mode selector button holds the aircraft at a constant airspeed you specify. The autothrottles must be engaged for airspeed hold to work.
To engage/disengage Airspeed Hold mode
17 - Mach Hold mode selector button
The Mach hold mode selector button holds the aircraft at a constant Mach speed (% of speed of sound) you specify. The autothrottles must be armed for Mach hold to work.
To engage or disengage Mach Hold mode
18 - Takeoff/go-around mode selector button
The Takeoff/go-around mode selector button engages TO/GA mode. Throttles automatically advance to takeoff power, and the Flight Director (see below) indicates takeoff pitch. TO/GA mode can be used for takeoff, or for a go-around on landing. The autothrottles must be armed for TO/GA mode to work. On the panels of aircraft equipped with TO/GA mode (Boeing 737–400, 747–400, and 777–300), the TO/GA button is located on the throttle quadrant. To display the throttle quadrant, press SHIFT+4 or click the Engines icon .
The Takeoff/go-around (TO/GA)
mode selector button on the
Boeing 737–400 throttle quadrant.
To engage or disengage Takeoff/go-around mode
Using the Flight Director
A flight director helps you manually do what the autopilot would do if it were engaged: hold altitude, hold heading, track a VOR course, complete an ILS approach, and so forth. In Flight Simulator, a flight director is only available on the King Air 350, the Learjet 45, and the Boeing jets.
The flight director consists of either:
A pink chevron (on the King Air 350 and Learjet 45) that displays on the Primary Flight Display. The chevron indicates deviation from the suggested heading and pitch attitude. Move the yoke to keep the yellow chevron (which indicates the aircraft) nestled just under the pink chevron (the flight director).
Two command bars (on the Boeing jets) that display on the Primary Flight Display. The vertical bar shows horizontal deviation from the suggested heading, the horizontal bar shows vertical deviation from the suggested pitch attitude. Move the yoke to keep the command bars centered.
Whereas an altimeter or a VOR display shows raw data (you need to figure out what to do with the information), a flight director displays computed data (it tells you what to do). This makes your job much easier.
With the flight director turned on and autopilot modes selected—but the autopilot master switch turned off—the flight director shows what the autopilot would do were it engaged, based on the setting of its modes. When both the flight director switch and the autopilot master switch are turned on, the flight director shows what the autopilot is doing.
The flight director has just one control:
19 - Flight director switch
The flight director switch turns the flight director on and off. Manipulate the yoke to follow the pink chevron, or to keep the command bars centered.
To turn the Flight Director on or off